
- #Dayz standalone new renderer update#
- #Dayz standalone new renderer full#
Rags and Bandages kept their disinfected status after being used to craft a Fireplace or Torch.Grenade explosions would not reach all items throughout containers and attachments.Players did not cough when aiming with a weapon or lying on their backs (, ).When a server was picked in the server browser while the list was still loading, the server could move out of the player’s sight.Removing materials from the Truck or base building objects via the widget could result in desync ( ).Emptying animation was canceled when executed over water.One type of weapon reload was not functional while lying on the back.Added missing bed in the large medical tent.Added missing collisions on the small ATC railing.AI could spawn in inaccessible locations.Several Spanish letters were not properly capitalized.The foliage could provide cover from explosions ( ).Wind effect was enabled in the inventory item previews.Removed push-back effect from explosions for the player.
In several situations, sounds outside of the audible range would start from the beginning, regardless of how long the sound had been playing. Field transceiver simulated the wrong weight when thrown. Bear and cow were not receiving damage when the player melees them in the face with bare fist or one-handed weapon. Player choosing to step forward when they are close enough to the target during melee combat (excludes certain animations such as bare fists). Player turning towards the middle point of the target instead of the hit position during melee combat ( ). Player turning towards the first target it hit instead of the new target during melee combat ( ). The character would turn towards a target it was not targeting during melee combat. It was possible to damage a prone player by hitting a nearby wall ( ).
The placing hologram was not displayed properly inside the guardhouse. Texture of damaged tactical goggles wasn’t displayed ( ). The brooms resembled the wrong material when hit. Garden plots could appear floating in specific cases ( ). A previously extinguished fireplace would start to glow again when fuel was added. Noise from rolling on the ground would not alert infected. The ground in specific structures would hide mines and bear traps. Mackerel was incorrectly placed in hands. New animation for the stealth kill when using one-handed piercing weapons. New animal carcasses (can be picked up):. Field hospital at the Lukow Airfield (Livonia). Field hospital at the North-East Airfield (Chernarus). New visual effects when wearing specific headgear. Static and dynamically spawning contaminated areas. #Dayz standalone new renderer update#
Here’s everything new with the 1.14 update for DayZ! DayZ Update 1.14 Patch Notes There’s plenty to talk about of course, so let’s not waste any more time. There’s also a massive heap of bug fixes, should you have found yourself running into these a lot. The team has delivered some major additions including the new Contamination mechanic, an exhaustible gas mask filter, various craftable traps, and much more. This is quite the beefy update we’re looking at today.
#Dayz standalone new renderer full#
DayZ has today launched update 1.14 on all platforms, so here’s the full list of changes and fixes with today’s patch.